necrophilia: (pic#17441079)
ᴊᴇs(s) ᴛʜᴇ ʜᴏᴇʙᴀɢ。 ([personal profile] necrophilia) wrote 2025-06-05 06:37 pm (UTC)

There was really no way to implement Chloe after the way the first game ended.

In Mass Effect 2, the game ends with a suicide mission where you can get many of your party members killed off. Mass Effect 3 is a direct sequel continuing the plot of 2; the game's writing and programming basically had to bend over backwards to make this connective tissue work, including creating "replacement" characters for certain storylines. For example, if ME2 party member Amanda Hugenkiss was supposed to provide you vital information on Planet Pizza Party in ME3 but died in the suicide mission, suspiciously similar substitute Ben Dover would would take her place. This also meant that Amanda's role had to be reduced from party member to cameo to accommodate the fact that the story needed to carry on regardless if she was alive or dead. This was not a seamless process and probably ate up a significant portion of ME3's budget/bandwidth. So I totally understand why Chloe not appearing regardless of the ending was a thing.

And, like, it's not like her presence isn't felt. Max both deeply mourns and carries Chloe. Many of her decisions and actions are an indirect result of everything that happened in Arcadia Bay.

To answer your question! The things in the game are great. I saw on PSN stalking that you own it but haven't played it yet? Is that correct?

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